![]() You may have one companion in the Commander variant.For example, Zirda, the Dawnwaker may be in your starting deck even if your other permanent cards don't all have activated abilities. You may put a card with a companion ability into your starting deck regardless of whether or not your deck meets the requirements. The companion ability has no effect if the card is in your starting deck.They have no effect while the companion is outside the game. The companion's other abilities apply only if the creature is on the battlefield.Once a player has chosen not to reveal a companion, that player can't change their mind. If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order.They do not apply to your sideboard, however, if your sideboard configuration does not satisfy the requirements, the companion will not be available. The requirements of the companion ability apply only to your starting deck.It remains revealed outside the game as the game begins. Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability.In casual play, it's simply a card you own that's not in your starting deck. In tournament play, this means your sideboard. Your companion begins the game outside the game.A player can take this action any time they have priority and the stack is empty during a main phase of their turn, but only if they haven’t done so yet this game. 116.2g A player who has chosen a companion may pay to put that card from outside the game into their hand.Once a companion is brought into the game in this manner, it remains in the game until the game ends.įrom the Comprehensive Rules (October 7, 2022- Unfinity) This special action does not use the stack and cannot be responded to. Under the new Companion rules, once per game, any time a player can cast a sorcery, the player can take a special action and pay to put their chosen companion from outside the game into their hand. Casting the companion this way brings it into the game for good, after which it can be destroyed, exiled, returned to the hand, shuffled into the library, etc., and won't return to the sideboard until the game ends. Doing so follows all the normal rules for casting a creature spell, so a player can normally do so only during their main phase if they have priority and the stack is empty. Under the original Companion rules, once per game, a player can cast their chosen companion from their sideboard. #MTG COMMANDER RULES HOW TO#The rules for how to bring your chosen companion into the game were introduced with the release of Ikoria: Lair of Behemoths on April 16, 2020, and updated on June 1, 2020. (If you're playing casually without sideboards, it's just in your collection outside the game, but all other rules still apply.) Just before the game begins, players in turn order reveal their chosen companions to all players. This means it doesn't count toward meeting the minimum deck size in the format you're playing, but in Constructed formats, it does count toward your sideboard size. That chosen companion doesn't start in your main deck rather, it starts outside the game. You may have up to one chosen companion for each game. If your starting deck follows that rule, then the creature can serve as your chosen companion. The companion ability lists a deckbuilding rule. ![]()
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